However, most buildings fit into that even grid pattern so that we can try to utilize the even grid as often as we can. because we have to build odd grid buildings like a Mayor's Mansion, Omega water towers or city storage. Sometimes we will need to deviate from that principle, e.g. Our straight-lines-with-a-distance-of-four pattern mentioned above allows us exactly that. Our first design goal is that we want to place as many 2x2 buildings and other even grid buildings as possible. So now everbody can just build a few straight lines of road and we are done, right? It's not that easy, especially not when it comes to regions that require more complex layouts to achieve minimum road coverage. However, everything close to 20% it is good. As we have to deal with borders, particular map sizes and other buildings than just residential zones, you will probably end up with a road coverage above 20%, even if you build large area buildings like stadiums that require less road. Parallel roads are easy if you don't need to care about borders For an easier understanding, every other residential zone (or other 2x2 building) is in a slightly different cyan color: In an unlimited large map, you can repeat that pattern over and over again in every direction, which brings you to the pattern of long, parallel roads with a distance of four fields that you often see. To these two segments of road, you can connect a second residential zone so that you end up with this pattern (cyan is 2x2 residential zone, grey is 2x1road): Every residential zone requires two segments of road to be connected. So we want achieve little Road Coverage as possible.īut how little road coverage is possible? Lets start with one residential zone. They are expensive and take space as you can't build buildings where road is. Roads don't add any value but connecting your buildings. To judge whether a layout is better than another, we some number that allow us to compare them. How to decide whether a layout is good or bad When the region update came out, this topic became very relevant again: Problems that had been solved needed to solved in another way: How to deal with concave corners in Limestone Cliffs or the ultra-narrow map in Frosty Fjords? Even just different dimensions as in Cactus Canyon require you to re-think the whole topic. ![]() Hello everybody, since I started playing SimCity BuildIt, I spent a lot of time on optimizing my road layouts. ![]() Posts about cheats, exploits or hacks are never allowed.FB fan group has groups for trading, chatting, and club searches.Posts that are about Mayors Club recruitments or requests, trade, and other socially interactive purposes should be posted in the sister subreddit, /r/SCBuildIt_Classifieds, reserving this main sub for information, news, discussion, screenshots, tips, tutorials, and other content directly about the game itself.r/SCBI_Buildings archive of all limited time buildings.Guides / Wiki player written guides to share tips and tricks.SCBI Discord join to chat with other mayors, trade, and make friends.This subreddit is a place for players of the game to gather, discuss the game, and share tips and achievements with the community. While SimCity BuildIt has city building and simulation elements to it, it is geared as a social experience more than anything else. This is an unofficial subreddit for the mobile Freemium game by EA and Track Twenty. Sorry if I my explanation is a little confusing.Check out our flair options above! Welcome to SimCity BuildIt As they add more area, you will use 50 grid cubes for roads compared to 52 grid cubes for roads that will cover the same amount of your map. The horizontal or vertical methods will both work but if they open up another expansion like they did for the last one, the land to the right (opposite side of the grid from the airport), then the best road layout is like I have mine now. ![]() If you want the most growth there are really only two ways to run your roads. I set my city up to minimize the amount of land taken up by roads. I have 7 nuke power plants and random windmills in my city with no real place to put any more services. I tear down regular skyscrapers and Parisian skyscrapers to build London, Tokyo, and epic buildings and my service needs continue to rise. 6 million does not seem possible because the higher population skyscrapers require more sewer, water, power, etc. I am almost to the 5 million mark which is probably going to be my max until more land opens up. I don't have a layout guide, I do have a city anyone can see.
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